IIWII Robotics
  • VEX Engineering Notebooks
    • Overview
    • Notebooking Best Practices
    • Understanding the Engineering Notebook Rubric
      • Engineering Notebook Scoring
      • Engineering Design Process Categories
        • Identify the Problem
        • Brainstorm, Diagram, or Prototype Solutions
        • Select Best Solution and Plan
        • Build and Program the Solution
        • Test Solution
        • Repeat Design Process
      • Additional Categories
        • Innovation/Originality
        • Usability and Completeness
        • Record of Team and Project Management
          • Time Management
          • Team Management
          • Resource Management
        • Notebook Format
    • Parts of a Notebook (Sections)
      • Cover Page
      • Team Overview / Introduction
      • Table of Contents (TOC)
      • Engineering Design Process (EDP)
      • Engineering Notebook Format
      • Game Overview / Analysis
      • Design Brief
      • Notebook Entries
        • General Entry
        • Team Meeting
        • Time Management
        • Resource Management
        • EDP Entries
          • Identify the Problem
          • Research
          • Brainstorm / Evaluation
          • Build / Program
          • Test
          • Repeat Design Process
      • Competition Writeup
      • Innovate Submission
      • Appendix
        • References
    • Engineering Notebook Resources
  • Interview
    • Overview
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  2. Parts of a Notebook (Sections)

Appendix

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Last updated 1 year ago

The Appendix can be used for any number of additional entries. Some example topics are listed below. It should be noted that some readers may like to see some of these integrated into the flow of the notebook and be included where it makes sense in the notebook timeline such as Calendar or Gantt Charts.

  • Budgets

  • CAD / Sketches

  • Calendar/Gantt Charts

  • Figure / Image List or Table (if not included after TOC)

  • Innovate Submission (should be the last item/page as described in the instructions)

  • Programming / Code

  • Rule Updates

  • References

Iteration Guide

Note:

One opinion on placing code within your notebook in the appendix, don’t print out and place your entire program/code in the appendix over and over. It may be okay to do this once, but not many people will want to see various versions of full code printed out and placed in the notebook back to back, especially if there are minimal changes and very few comments. If it is felt that the full code is needed, any updates can be placed in as code snippets with associated comments.

Game Manual Rule Quick Reference Guide