IIWII Robotics
  • VEX Engineering Notebooks
    • Overview
    • Notebooking Best Practices
    • Understanding the Engineering Notebook Rubric
      • Engineering Notebook Scoring
      • Engineering Design Process Categories
        • Identify the Problem
        • Brainstorm, Diagram, or Prototype Solutions
        • Select Best Solution and Plan
        • Build and Program the Solution
        • Test Solution
        • Repeat Design Process
      • Additional Categories
        • Innovation/Originality
        • Usability and Completeness
        • Record of Team and Project Management
          • Time Management
          • Team Management
          • Resource Management
        • Notebook Format
    • Parts of a Notebook (Sections)
      • Cover Page
      • Team Overview / Introduction
      • Table of Contents (TOC)
      • Engineering Design Process (EDP)
      • Engineering Notebook Format
      • Game Overview / Analysis
      • Design Brief
      • Notebook Entries
        • General Entry
        • Team Meeting
        • Time Management
        • Resource Management
        • EDP Entries
          • Identify the Problem
          • Research
          • Brainstorm / Evaluation
          • Build / Program
          • Test
          • Repeat Design Process
      • Competition Writeup
      • Innovate Submission
      • Appendix
        • References
    • Engineering Notebook Resources
  • Interview
    • Overview
Powered by GitBook
On this page
  1. VEX Engineering Notebooks
  2. Parts of a Notebook (Sections)
  3. Notebook Entries
  4. EDP Entries

Identify the Problem

PreviousEDP EntriesNextResearch

Last updated 1 year ago

There are a couple categories, this being one of them, that a team may consider to write up in its own entry type or more likely include as part of other entries that have been created. While it is up to the team to decide how to present this information it is easy to have the information included in numerous areas.

At the beginning of a season a team when the team starts their game overview / analysis they are already starting to identify game challenges and robot design constraints.

During build or testing a team may encounter issues with their design. As such they may choose to create an entry that identifies these issues. A couple such examples are presented below.